This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Originally posted by Jr.Who Is it a UV mapping problem?
Yes it looks like a UV mapping issue.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix Winner SM VFX Challenge 1 3rd Place SM SteamPunk Challenge (May 2007)
tell me if im wrong guys, but i think you can just fix that problem by clicking on that face where it is all wierd and choose planner mapping option box and click which way the face surface is facing...(etc x,y,z axis). then change it in the uv editor
Also you can do a Automatic mapping and then go into the UV Editor and arrange the UV's.
The problem you will get with doing each face on its own will be with matching each planer map.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix Winner SM VFX Challenge 1 3rd Place SM SteamPunk Challenge (May 2007)
correct me if i'm mistaken, but isn't wood a 3d texture?
So to my knowledge uv layout doesn't matter here.
maybe rotating and scaling the projection could help.
I think it's a lot easier if you put a brown colour on your material and use a fractal as a bump map with either u or v repeated several times and stagger on.
good luck anyway
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