This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Nice job on the model. Matches the design sketches very well.
Only comment is on the poly count. I think your model is well over 3000 polys. In general, when people ask for poly counts, they're asking for the number of triangles in the model. In Maya, a poly is a face, which can be made up of more than 1 triangle (1 side of a poly cube is a face, but it is actually 2 triangles). You have a lot of quads in your model, and Maya registers those as single polys/faces. Triangulate your mesh and you'll see your face count go up. That will be the correct poly count (triangle count).
danny ya I know about the true face count, that one is all quads, I have a tri one thats under 3000 faces i will put up soon. The one above when coverted is just under 6000 faces.
0I like my quads better than tri's=)
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
oh good kurt, if your model as shown is at 6000 faces, then i dont have to worry so much that mine looks so bad. but i have no idea how to model tris, and actually dont know how to model quads yet - so i will learn quads - and just triangulate my 1500 quads in the end.
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