Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-05-2007 , 02:35 PM
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help with a model

I need help with modeling the bottom half of this ship/character. I have already finished the arms and engine pods I just need some advice on what I should use in terms of nurbs/polys for the body of the character.

Thanks in advance

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# 2 22-05-2007 , 03:01 PM
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Looks like a good model

Be better if you posted the render from maya so that we can see it better.

For the legs I would just use polys as thats my prefered workflow, also if its going to be a hard surface then I would always go with polys (again my workflow)


"No pressure, no diamonds" Thomas Carlyle
# 3 22-05-2007 , 04:11 PM
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well thats just the concept art user added image I have finished all the parts I mentioned and I am just stuck on the parts I mentioned user added image.

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