This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
some good lighting experiments there pcoll.
I like the controller renders, they have come out nice. Maybe a bit of toning down on the coloured buttons might help.
The pens need some work on the shadows and maybe the white ends need toning down (if they are meant to be translucent).
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