Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 121 04-05-2007 , 07:01 PM
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Cheers for the crits guys, hopefully will be able to get him looking correct v.soon.

Mudbox is a awesome 3D sculpting package similar to Z brush with some great extra tools. There is a free trial over at www.mudbox3d.com which is well worth a look. It is perfect for importing models from Maya in order to add details.

# 122 12-05-2007 , 12:59 PM
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Getting there slowly. Skin still needs some work + I got to add diplacement maps to the pads, make all of the buckles and make some decent hair.

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# 123 14-05-2007 , 04:19 PM
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Got the displacement maps working on the Joker now as well. Still got to work on the gloves in Mudbox though + I need to texture the skin.

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# 124 15-05-2007 , 07:31 AM
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Done some work on the gloves. All the displacement is not showing up though so will need some tweaking.

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# 125 16-05-2007 , 11:37 AM
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All of your boots look like they're backwards, like your models have put them on the wrong feet.
Other than that, you're doing exceedingly well.
Chris

# 126 16-05-2007 , 11:50 AM
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Yeah think the boots still need a bit of work. Started playing around with Tetsuo a bit. Think the best bet will be to make a load of nurbs objects though and twist them into shape.

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# 127 16-05-2007 , 11:55 AM
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that's looking really really cool! how did you make his arm?

good job leonlabykuser added image

# 128 16-05-2007 , 01:12 PM
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Cheers Arran, I simply imported the model into Mudbox and sculpted the deformations onto it. I am now making nurbs and poly objects instead since it will be much simpler to rig and maintain good results.

# 129 20-05-2007 , 04:30 PM
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Here is normal Tetsuo so far. Currently working on his boots.

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# 130 14-06-2007 , 04:57 AM
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Finally got some free time to work on this again. Ignore the eyes since they need to be made smaller and need a lot of work. I am having trouble with the hair though. I have created it using curves and then assigning 2 different hair systems to the curves. 1 hair system for the top and another for the sides and back. The hair is going into points though and I cannot suss how to fix this so any tips would be a great help. Also does anyone know how I can soften the ends of the hairs so they have a blured look. I have played with all the setting but the results are fairly awfull so far.


Cheers,

Leon

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# 131 25-11-2007 , 08:10 AM
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Having discovered sub tools in z3 I have decided to try and go back to this project. I hope to create a few final renders with the characters on there bikes from scenes in the film.

1st I am going to try and create this 1 of Kaneda

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# 132 25-11-2007 , 08:12 AM
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Here are thing so far having brought the model into z3 as sub tools. Still need to work on areas such as the gloves and the pose + will need to make the goggles.

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# 133 27-11-2007 , 03:50 PM
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Begun blocking in the city.

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# 134 27-11-2007 , 04:08 PM
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dunno how I missed this. Looking good, man user added image

I haven't seen akira so I can't really comment on most of this stuff, but I like the characters so far and for the most part you handled cloth really well!

lookin' forward to updates

# 135 29-11-2007 , 11:38 PM
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Hey, really cool thread, nice models. Look forward to seeing a finished render of Kaneda.

Keep it coming

Gio


Gio

Creator of The Talos Project

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