Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 24-06-2007 , 10:14 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

Creating several different surfaces for one mesh

Hi,

suppose I have made a very basic character, consisting of one continous mesh. The character is modeled though as if it has many parts - shoes, trousers, shirt, skin and so on.

How do I select a group of faces (all those that make up the visible skin, then all those that make up the trousers etc), in a manner that I can then select them easily to modify their surfaces? Like in Lightwave, where you select them then hit "q" to name and define it as a surface, which can then be manipulated on its own.

Any help appreciated,

thanks,

G.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads