Global Illumination & Ambient Occlusion
I know this might seem lazy or lame but does anyone know of a good tutorial on how to produce GI renders using HDRI and any on how to setup Ambient Occlusion?
I have checked the Maya help but it is a bit of a minefield...
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com