Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-06-2007 , 05:44 PM
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Keys

Wanted to polish my nurbs modeling while doing some other stuff, i'll do a displacement map at some point to add some characters and stuff in the square piece.

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# 2 21-06-2007 , 06:24 PM
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I think that you should personalize the shape a little more. It's great, but it would be better if it had a more irregular set of teeth.

KUTGW! Cheers!

Sparticus


Expect to excell...
# 3 21-06-2007 , 06:35 PM
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It looks great! How did you create the chrome texture if you dont mind me asking?


Yay, not a freshman anymore!
# 4 01-07-2007 , 07:32 PM
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Here is an update, new key.

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# 5 02-07-2007 , 06:49 PM
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Good job on on using the materials .....are you using mental ray render ??


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# 6 03-07-2007 , 08:31 AM
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yes, MR, Final Gather, with an HDR image. There is a spot light with specular only (no diffuse), and a directional light for the shadows.

# 7 03-07-2007 , 05:38 PM
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Here is the final update.

Cheers.

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# 8 04-07-2007 , 12:34 PM
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did you use a detailed shadow or raytracing ??

Sorry for asking a lot user added image


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# 9 05-07-2007 , 03:51 AM
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Originally posted by Minstrel
yes, MR, Final Gather, with an HDR image. There is a spot light with specular only (no diffuse), and a directional light for the shadows.

Can you tell me your render global settings for HDRI in mental ray coz when i use FG it get messed ... see the Thread in Newbie forum called " HDRI " and if u can help me i will be glad :blush:

# 10 05-07-2007 , 12:13 PM
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Raytrace. As to setting up your FG with HDR, I would suggest checking out one of the many tutorials you can find online about hdr and FG. This is some pretty basic stuff that we all had to read through.

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