Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-07-2007 , 06:42 AM
tvholicjames's Avatar
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Join Date: Sep 2002
Location: Connecticut
Posts: 188

Mental Ray problem with Area Lights

Hi,

My problem started when I switched from 4 spot lights to 2 Area Lights and I get this jagged shadows or unfinished renders.

I thought Area Lights would give the scene softer shadows, that was why I switched. But right now, it is giving me this technical problem. Not to mentioned, I couldn't get even lighting with 4 spot lights.

I use Maya 7. Area Light1: intensity 0.75
Area Light2: intensity 2

Attached is the picture.

Anyone can figure this out? I would greatly appreciate.
Thanks.

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# 2 06-07-2007 , 07:04 AM
tvholicjames's Avatar
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Join Date: Sep 2002
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this is with 1 of the 2 Area lights with an intensity of 1.

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# 3 06-07-2007 , 09:00 AM
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Join Date: Jun 2005
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Posts: 646
yea area lights give you jagged shadows when the intensity is turned up high or is scaled up, honestly i dont know why that happens but if spot ligh6s gave you a better result stick with that instead.

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