Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-07-2007 , 06:54 AM
tvholicjames's Avatar
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Subsurface Scattering Thickness Problem

Ok, here is the picture with the default settings after i put on all the correct nodes and lights.

As you can see in the wireframe, this tart crust has 4 walls.

I am doing something wrong right? I am supposed to see a bit of noise...but I couldn't.

The question is how to how to get light through more than 2 walls of geometry?

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