Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-07-2007 , 01:47 AM
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Batman

Ok i've started the base mesh in maya and exported it into Zbrush. It isn't finished but i just want to know your opinions about it.

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Last edited by Mickeal_alex; 12-07-2007 at 01:50 AM.
# 2 12-07-2007 , 01:48 AM
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# 3 12-07-2007 , 01:49 AM
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The shader i've gotten from Highend3d

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# 4 12-07-2007 , 01:50 AM
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Another picture

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# 5 12-07-2007 , 01:52 AM
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Here is a picture from the front. I haven't worked a lot on the face only on the upper_body.

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# 6 12-07-2007 , 03:58 AM
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IÕm pretty sure that you didnÕt have to post a pic for every 20û angle user added image .

Anyway, the only thing that I think looks weird is the head, it looks too small.
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# 7 12-07-2007 , 04:17 AM
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I made pictures from all angles because i wanted to show you if the anatomy of the body is correct. Yes the head is smaller but i made it bigger and it doesn't seem better. Like this it just looks cooler!!!

# 8 12-07-2007 , 04:34 AM
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hmmm - it looks ok, but there are some real problems with the head - for a start, it looks far too narrow, especially at the temples where is almost looks like it gets narrower behind the eyes.

also, the profile view looks kind of odd too. I think you really need to look at some reference photos to really see the shape of the skull. at the moment your model doesn't look like he has a skull. :p the back of the head is a lot more rounded at the top of the neck, behind the ear.

also there is a real disconnect between the head and the body - the head looks like it's too far forward and the join between the head and neck is too sharp - it should be much more gradual.

last, you should really keep your images size to 640 x 480, especially when so much of the image is empty space.

hope this helps.

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# 9 12-07-2007 , 04:38 AM
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First of all thanks for the comment second that is not a head it is a mask, and the real mask of batman looks like that in the back.
Need to work more on the mask and the face ...

# 10 12-07-2007 , 04:55 AM
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Originally posted by Mickeal_alex
second that is not a head it is a mask

IÕm pretty sure that he meant that when he said the head. user added image

# 11 12-07-2007 , 04:59 AM
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Ok i've tweaked the head/mask a bit in the back

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# 12 12-07-2007 , 08:08 AM
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What Kind of look are you going for here? cartoony or more realistic. Either way I feel you need to work on the anatomy of the face/mask to get it a little more acceptable/convincing

_J

# 13 12-07-2007 , 08:18 AM
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I am trying to make it as realistic as i can. But as you can see i haven't worked on the head a lot , only on the upper_body. This is an experiment for my anatomy skills on the body, because i don't know alot of anatomy.

# 14 12-07-2007 , 09:12 AM
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okay, well might I suggest working on the face under the mask before getting too bogged down with the details of the batsuit.

Cheers
_J

# 15 12-07-2007 , 09:43 AM
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Okay i've put a different head that i made a while back and it seems better than the old one.

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