This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Well, I've made basic stuff with polys by stretching, extruding, and messing with primitives.
I've tried to do organic modeling and stuff, and I've tried hard to make a VW beetle, but I just don't get NURBs curve modelling, sure, I can loft simple curves, but other than that, I can't do anything.
Anyone know of a good tutorial/book that could help me learn NURBs and curve modelling?
My rig:
Asus mobo
Dual Athlon 2200MP
1GB ECC RAM
80GB HD
ATI FireGL 8800
Maya 4.5
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