Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-08-2007 , 08:37 AM
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Join Date: Aug 2007
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hey guys i have questions

wen i move my skeleton to animate, how do i move everything back to default lol
its like i move stuff around so much i mess up the original look


and also how do i actually record a clip from the animation

# 2 12-08-2007 , 10:03 AM
Jr.Who
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You set the values back to 0.
user added image

# 3 12-08-2007 , 11:04 AM
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you could go to skeleton>return to bind pose. you can also back click on a joint pick either set the default pose or return to default pose.

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