Black blotches and cheeckerboard
I've run into this problem many times. Seems like I've spent half my time in Maya looking for a solution.
I'm working on a static mesh, and well into the project I suddenly get this black blotchy checkerboard pattern on my skin (see attached .jpg - it's supposed to be all smooth blue, and up until a few hours ago it was). I have no idea why it happens, where it comes from, what it means, or how to fix it! (Or turn it off if it's a "feature"). Can someone please help me. I have lost a lot of good work, because my only recourse (so far) when it happens is to go back to an earlier version of the file before the problem occured.
I had this mesh almost finished. I saved the file and shut down Maya. When I came back after lunch and opened the file, my mesh is ruined. As far as I can tell none of the verticies have changed. I suspect (but don't know for sure) that it has something to do with normals, and I have looked in vain for something in the normals section of the program. About the only thing I ever do with normals is reverse them when I occasionally find them facing the wrong way (due to my own sloppiness).
Thanks in advance, I really need an answer to this. :headbang: