Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I try two different ways of create a sky, but both dont look good.
1. I used a Sphere and mapped sky on it.
Problem: I cant see the hole Sphere, Maya fade it out in the distance. I have changed the Farclipping Plane of the Camera, but nothing happend.
2. I used mia_phisicalsky
Problem: If i put a Noise Texture in the Haze Channel to simulate clouds, there ist a seam at my sky. I tried Translation and Offset to move it away, but nothing happend. The seam stays always at the same position.
increase the farclipping plane of all cameras persp and your rendercam even more. and if the scene is lit you have to light the sphere as well, of course
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