This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
oh I'm sorry I wrote that too fast. thanks for the reply though. I meant like how cars leave those black screech marks on the road right when they do fast turns and such. I was wondering how I could do that in maya. Like some way to gradually draw the screech mark on the road texture.
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