This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hi, i would like some help with my protect. I'm trying to render a indoor scene using mental ray and final gathering. I'm using 3 lights in this scene, Any tips?
your proportions look a little whack - the TV looks like it's way too high - it should be at eye level - and it's making the ceiling look really low. I think you need to sort out the texture on the carpet and also eveything is looking a little too sharp - i would use the bevel tool to round off some of those edges.
Thanks for the tip. I'll try to smooth a little. I did some changes like you said and i changed the intensity of the light. But now i'm having a problem with the glass table near the tv. Any tips to make a more realistic glass?
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