I am trying to model something that looks a lot a like the great wall of china. I was wondering how could i make the polygon wall to follow the surface of the mountains, witch are made from a poly plane and a displacement map.
Is there a way to make a polygon object morph depending on his contact with an other object?(I tried warp but it didn t work so well)..
if I were going to do this, I'd probably finalize how I want the ground to look and then use Make Live to draw a couple path curves on the surface and Extrude or Birail or whatever the geometry for making the wall out of.
Thanks guys for the suggestions, i haven t model anything yet. I am just trying to find out where i should start.
So there is no way to follow the surface of the displacement map?
Cause i am going to create the moutains out of a rough poly plane, and add a displacement map for the the relief details..
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