Hey forum. I'm looking for a way to mould polygons without manually shifting each one or squashing them with the 3 main tools (working with high poly object). I understand usign deformers, but I want a means of dissolving it so I can basically delete the lattice or whatever I'm using and keep the mould I made. Is there a way of doing this?
You can keep the mould when you use a lattice, when you're done just delete the history of the object.
You can also use the sculpt geometry tool.
Good luck
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