Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi, has anyone had the problem of seeing too many handles for the mech warrior skeleton? I have all the cross hair handles for all the joints but then lots more some of which are called detached surfaces.
The handles seem to belong to the polygons on the body. Would anyone know why this is?
Thanks Moon
I realised I had the polygons checked off under the show in the editor window rather than polygons hidden under display. Thanks for reading.