This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Those are pretty good pictures, but i'm affraid my skills aren't on that level(yet).
But thanks for the input tweety
I've been practising with painting the backdrop and i'm liking the atmosphere.
C en C welcome.
Here's a piece of advice about the rest:
* Get rid of the tent and structure-top on the bottom left. Try to create some dead trees instead.
* The second building from the left needs better painting - It's colors are pretty ridiculous (to much, to bright green and yellow).
* Add some low-density dirty fog.
* Add a polluted cloud on top and maybe some toxic waste in the water.
*Improve the shape of the bridge:
- Instead of /|---|\ try /-|---|-\.
- Where it breaks try and put some big rocks on the edges of the river, and show how the water is flowing around them.
Thanks for the input benny, as for the textures, i'm in the ruffing in stages and i've kept the textures with layer information so i can easily do some colorgrading.
I want to use fluids for some clouds around the skyscraper and i'm planning to put an airplane in the water, with maybe some debri( maybe an oildrum on the riverbank, but i don't want to add to much polution).
If you look at the picture i posted with the image you"ll see why i didn't put that much work on the bridgeroad
If memory serves me right maya ocean is based on displacement instead of physical fluid dynamics so to make the water break when it hits the shore and/or any other object that hits the water is something i will figure out at the end(probably some fiddeling with wakes).
I have absolutely no idea what you meant by:
"Instead of /|---|\ try /-|---|-\."
@BennyK; i will try the dead tree thing
@louis56; thanks
@jr Who; thanks
@marlonjohn; i created a nurbs cylinder, played with the start and end sweep and rotated and scaled it to the appropiate size and shape, then i converted to poly's and went on with the texturing proces
thanks Gster and i will try to break the repetitive painteffects.
And thanks a lot about the instancer tip you gave me a while back that was a real lifesaver(polycount is now about 50 miljon and my computer can still manage it all)
And sorry for the big image i was in a rush this morning when i posted the image.
By the way does anyone know exactly when the deadline is, because i still want to add some more stuff, but i don't know how much time we've still got.
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