This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
If you're using mental ray and raytracing, you can try playing with the Bsp size and depth settings. You'll find them in the MR render globals under Raytracing/Acceleration. Search the docs for the meaning of these.
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