Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-10-2007 , 10:25 PM
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Join Date: Oct 2007
Posts: 6

need help modeling sliding panles on space ship

Hi im fairly new to maya and im trying to model a small cartoony space ship, basically the same as "space man spiffs" (from calvin and hobbes, google to see what i mean).
Anyway I want to animate guns and landing gears coming out from sliding panels on the outside of the ship but im having trouble making panels that are flush with a curved surface.

Im trying to make the panels for detail then later in the animation I want the panels to slide open and laser guns to come out from them and for the ship to land. Hope you know what I mean.

I'm wondering whats the best way to do this. I created the ship using polygons, selecting a couple of faces to make the panels, extracting them, then on the ship making a hollow area for the guns etc to sit in, then sub-d both surfaces and panels but their not that flush with the each other.

Spent all day trying to get this right, can anyone help

Iv attached a pic the area has flatened out but I want it to keep the curvature of the ship.


Last edited by SteveN_25; 30-10-2007 at 10:31 PM.
# 2 30-10-2007 , 10:31 PM
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Posts: 6
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