This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am currently trying to grow, something like tentacles out of an object. The approach I took was to extrude along a curve, unfortunately I did not find a way to animate this as it was growing. If I select the actual CV's of the curve to animate them I end up oevrbending the geometry and I get a lot of artifacts.
I tried the same thing with a nurbs curve, which was a lot better in terms of animation but not in terms of texture as maya seems to change the number or distribution of isoparms while my surface grows and well it looks kinda crap.
I also had a look at hair, as this would be perfect to drive my tentacle, but I didn't find a way of controling its length.
by keying the node on the channel window.., i think its sub curve 2 that animates it length ways?? anyway.., its in the jpeg here and you can work ot out from here..,
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