Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-12-2002 , 08:29 AM
morlich's Avatar
Subscriber
Join Date: Jun 2002
Location: Las Vegas, NV
Posts: 30

Merging 2 Halves Seemlessly

Could someone please walk me through merging two sides of a Poly head without creating a seem?

Thanks,
M:banana:

# 2 30-12-2002 , 12:57 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Well, to start, is it a nice even edge, or is it not even, so that when you mirror it, do the vert's line up, or not? THanks
brian


Please check
My (old) website!
# 3 30-12-2002 , 09:11 PM
morlich's Avatar
Subscriber
Join Date: Jun 2002
Location: Las Vegas, NV
Posts: 30
It should be. I snapped all the edge vertices to the middle grid line before duplicating.

In Maya do you need to snap edges as well as vertice? I guess I'm used to Max where you just snap the vertex.

Thanks,
Muser added image

# 4 30-12-2002 , 09:31 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
this is probably a dumb question, but did you go to polygons, Mirror Geometry? If it worked, and you still got a crease, thats ok. All you need to do is go to, edit Polygons, then at the bottom, Normals, And click on the extention for soften harden edges. Make sure it is on 30, and hit apply, that should work. Let me know. THanks,
Be


Please check
My (old) website!
# 5 01-01-2003 , 02:28 AM
morlich's Avatar
Subscriber
Join Date: Jun 2002
Location: Las Vegas, NV
Posts: 30
I tried what you suggested, but the seem still seems to be there. I did a quick render in case it helps to illustrate the problem.

Thanks Brian!

Happy New Year!!!

user added image

# 6 01-01-2003 , 02:39 AM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Once all the vertices are merged and you dont have any border edges where the seem is. Make sure your normals are all facing the same way if not go. Edit polygons>Normals>conform.

Than repeat what brian said

Edit polygons>Normals>Soft/Harden option box> select all soft> hit apply

That should do it.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads