Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-11-2007 , 09:58 PM
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Extreme newbie

Hi all, I am new to Maya. I have recently had a lot of spare time and decided to try something new. I have Learning edition 8.5 and have followed the tutorial videos no problem. However how do I merge items together so that for example when I make a face and turn it, all of the features pivot together as opposed to in their exact current place. I dont wish to ask lots of annoying questions but I have been searching on the web and all of the help files in the program and cant find out how to do this. Are there any other free basic beginner tutorial vids on the web available for download just to get me 1 step further as I could do with a little more help. Any suggestions would be much appreciated.

Many thanks

L.Dudley


L.Dudley
# 2 21-11-2007 , 03:13 AM
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well in this case you group all your objects with ctrl+g

what this does is it creates a null node/new transform node above all nodes you selected and with it you get a new pivot around which everything rotates...

# 3 22-11-2007 , 12:30 AM
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i tried this and they still only turn in their current position, have I missed something out?


L.Dudley
# 4 22-11-2007 , 06:28 PM
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most likely you only selected the objects but you have to select (best is via outliner) the group, the top-most node.

# 5 23-11-2007 , 03:35 PM
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Here is a pic to help illustrate what BadG3r is talking talking about. In the pic, the cone, cylinder, and cube have all been grouped into the sphere, making it the main node. As you can see, I have rotated the group showing that the sphere is indeed the main group node, and thus controlls the others.

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