This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
looks very good, however the moon looks to pale, soi would map a cloud texture on the incandessence and play around with the colorbalance (slight yellow /darkgrey) to get the desired look.
good luck with that new computer by the way
beautifully modeled. I´d work more dirt into the textures. and what allways comes in fancy is irregularity - not only with models but also with perhaps spec and bump maps.
good work!
everything starts and ends in the right place at the right time.
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