
In the past (~3 years ago when I was 17) I used maya for a little bit, but I only ever started making human heads. And they were pretty rubbish, which is why I was never particularly inspired to develop them further. Well now I've got the modelling bug again, and I'm determined to become an expert at maya! Haha, might take me a while! Well here is my first attempt at creating an entire character. I'm following Kurt's excellent "Fantasy Female" tutorial for this at the moment - but I like to watch large sections of video absorbing as much information as I can, then work on my model afterwards. I find this way good as it A) is more interesting than copying tweaks on a vertex-by-vertex basis and B) allows me to actually learn a lot more about what I'm doing. Enough jibbering, here are some pics.....
Quick render of the smoothed sub-Ds:

Screengrab of the wireframe:

Close-up of the wireframe for the head:

Any constructive criticism would be great. Thanks for looking!