Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-11-2007 , 01:34 AM
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Join Date: Nov 2007
Posts: 75

driving me mental ray

Hi, everyone. Cool site. Haven't had a proper look around, but will soon.
I recently finished modelling a fairly large scene and rendered it. Fine. No problems. Turned out exactly as expected. Then I thought I'd re-render it using Mental Ray with raytracing and global illumination and all that. A few shaders needed to be altered to get a good look as I expected, and my ocean looks awesome. But a few things struck me as odd:
Firstly: No paint effects; just dissapeared. (in render only) Does Mental Ray not render paint effects?
Secondly: The original had a narrow depth-of-field with a keyframed focus-distance, but when I render a frame in Mental-Ray it appears to have infinite depth-of-field.
And finally: Where has the fog gone from my spotlights? It's not a huge problem 'cause I can always knock out another pass using Maya software and just render the fog (can't I?), but does seem a bit weird.
Any help will be much appreciated. I've gotta go before anyone I know sees me in a library.

# 2 30-11-2007 , 01:46 AM
Falott's Avatar
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Location: vienna
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I think mr doesnt render paint effects - but that isn´t proofed user added image

mr also does not render your spotlights light fog - this is proofed user added image you´ll have to add something like a partiVolume - do y google search for that. there is some good tutorial out there. i think this was it

https://www.jhavna.net/main.php?page=scatter


about the dof, maybe you have to ad a lense shader for mr to do that.


I´d try to testify but maya is baking maps right now..


everything starts and ends in the right place at the right time.
# 3 30-11-2007 , 09:29 PM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
Posts: 567
As far as I know Paint Effects do not render in MR, you could either render a software pass for the PE and comp on afterwards, or alternatively convert your PE to geometry.

I guess the good thing with rendering the software pass is that you could render out the PE and the fog in the same pass to save a little time.

Personally I wouldn't render them together but I guess it depends on how long stuff is taking to render out etc.

Chris

# 4 05-12-2007 , 02:43 PM
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Join Date: Nov 2007
Posts: 75
Thanks for your time, guys. Will render paint effects and light fog in a separate pass.user added image

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