Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Think I agree; the z-channel checkbox was probably put in to fill an otherwise empty space. When I render as softimage (pic) I get the separate z-depth files (though in a different folder) but even when I move them to the same folder as the image files Adobe after-effects doesn't display a z-channel (it's supposed to automatically import the depth files with the images as long as they are in the same folder)
I think my lack of knowledge of After-effects is to blame here.
Spamming my thread? I have no idea what that means, but it doesn't sound very hygienic. LOL
I personally use shake but use the default .iff Maya render type which has z depth embedded, if you don't have a file type with z depth imported into after effects, AE will not presume that there are associated z depth files. Import them separately or use .iff.
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