Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Funny stuff. If that women was done in CG I think I would have to shoot myself. Looks pretty good although from my amateur opinion there looks to be some weighting issues with the phone character, especially in his feet during the walk cycle.
Hope this helps.
I think the biggest part of that weight issue is caused by the waist of the character staying relatively static. Make sure it has translation and rotation in all directions as it steps.
What I lack in skill I make up for with enthusiasm.
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