Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 18-12-2007 , 12:56 PM
Registered User
Join Date: Dec 2007
Posts: 52
Looking at the book again, I may have been wrong. Did you try rendering the particles seperately using hardware rendering? or did you just try rendering everything together?

Additionally, I have learned that it was possible to hardware render with less then ideal cards in maya7, but in the more recent versions, it has gotten a lot less plausable.

You can try rendering just the particles by hiding everything else, selecting Hardware render in your render settings and "use geometry mask" to on, then comp them together. If it doesn't work, then I'm afraid I can't help further.

# 17 18-12-2007 , 01:02 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
It just wont let me select hardware rendering
it says 'graphics card insufficiant for hardware rendering'

# 18 18-12-2007 , 08:27 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I think that you might be able to get away using the hardware render buffer, as on my old desktop it wont hardware render, but it will via the hardware render buffer, my laptop dosent have a problem at all.

If your running maya 2008 then you can render previously only hardware rendered particles using mantal ray, works a treat!


"No pressure, no diamonds" Thomas Carlyle
# 19 19-12-2007 , 08:19 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
How would i do that?

# 20 19-12-2007 , 02:04 PM
ieoie's Avatar
Registered User
Join Date: Aug 2007
Location: The Netherlands
Posts: 88
hi there,

maybe a solution

i'm a newbe so lets hope this works for you

on the particleShape tab

make the particles clouds
add the colour per particle atribute
create a ramp for this atribute

select the particles

goto hypershade

press the button with a square and arrow to the right
this will bring your particleconnection into your hypershade

add an
particlesampler (particle utilities)

add an

particleCloud (volumetric)

now connect the particle cloud to your particles
connect them with default you have to do this twice to get the atribute panel which you can close

then connect the particle sampler to your particle cloud
connect it to the colour

now you will see your particles in your software renderer or in mental ray

hope this will do for you

ieoie out........

# 21 19-12-2007 , 04:01 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
cheers
but i would still prefer it if i could get hardware rendering to work
anyone know how?

# 22 20-12-2007 , 07:20 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Elephantinc there is no how if your card does not support hardware rendering then you can't use it, you can try the hardware render buffer as Gster suggested by going to Window at the top of the UI and then under Rendering Editors select Hardware Render Buffer .If this does not work for you then you will have to use either of the two workarounds we have suggested to use the software renderer, use another workaround ,if you have Maya 2008 use Mental Ray to render them or buy a new Graphics card.
Sorry but thats the reality of it.




2 x Modeling Challenge Winner
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads