This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Had a bit more of a play in Zbrush, Think that other than a tweek on the neck to get hte muscle flows etc right, that will be it for him, i'll then UV him in maya then brigh him back in as a morph target for some detialing, pores, wirnkles round the eyes and then onto texturing, going to give the Zproject brush a bash me thinks!
Bit of a blast from the past but Ive strated to make this guy up as I need him for a project so heres the update, theres a few bits that i'm not happy with but, well I need him so I havent really go the time to go back and tweek.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off