This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have been working in Maya Unlimited now for some years, but I have been recently switched over to maya Complete. The only problem I have with this is the ocean shader, which I use regularly isn't available.
Does anyone know a way of imprting this in, or using a plugin for it? Any help would be appreciated.
The only thing that I could think of is adding an expression to one ofthe built in materials, say the crater one to get a black and white random movement and then wither use this as a bump or a displacement.
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