Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-01-2008 , 11:50 PM
richardmartin1961's Avatar
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Join Date: Jul 2004
Posts: 14

Ocean Shader Conversion?

Hi,

I have been working in Maya Unlimited now for some years, but I have been recently switched over to maya Complete. The only problem I have with this is the ocean shader, which I use regularly isn't available.

Does anyone know a way of imprting this in, or using a plugin for it? Any help would be appreciated.

PS, Im using 2008

# 2 21-01-2008 , 12:04 AM
gster123's Avatar
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Location: Manchester Uk
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I dont think there is unfortunatly as its part of the unlimited toolset.


"No pressure, no diamonds" Thomas Carlyle
# 3 21-01-2008 , 03:07 AM
richardmartin1961's Avatar
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Fair enough, thought as much user added image Does anyone know any other animated water shaders that I could use?

# 4 21-01-2008 , 03:17 AM
gster123's Avatar
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The only thing that I could think of is adding an expression to one ofthe built in materials, say the crater one to get a black and white random movement and then wither use this as a bump or a displacement.


"No pressure, no diamonds" Thomas Carlyle
# 5 21-01-2008 , 03:21 AM
richardmartin1961's Avatar
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Join Date: Jul 2004
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alright, nice one.

I'll give that a try. user added image

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