Maya 2020 fundamentals - modelling the real world
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# 1 03-02-2008 , 12:33 PM
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Join Date: Oct 2007
Posts: 14

How do I change the resolution of textures in the viewport?

I'm trying to texture an object by moving around a projected picture file to the right place, but the image shows up fuzzy in the viewport. Is there a way to change it so I don't have to render each time to see a clearer image?

Thanks!

# 2 03-02-2008 , 03:29 PM
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Join Date: Mar 2007
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Select the material that's on the object (blinn, lambert or whatever). In the attribute editor, scroll down to a tab called "Hardware Texturing". Have a look at the tabs; one will let you specify what texture you see (colour is the default, you can also see your bump, spec etc if you want).

Another one lets you set your viewport resolution for that material's texture.

cheers,

gubar

# 3 03-02-2008 , 03:46 PM
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Join Date: Feb 2006
Location: Australia
Posts: 2,752
go to 'hardware texturing' in the AE and after selecting the object and going to the shader node) and use default.., or the highest resolution.

use colour.., the tab above.


take it easy and life will be easy
# 4 04-02-2008 , 12:03 AM
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Join Date: Oct 2007
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Thank you! That's exactly what I was looking for.

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