This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I recently entered Blizzard's Valentine contest and to my surprise it was chosen as one of the winners and since it has been a long time since I posted anything on SM.
unfortunatly didn't bother with this project, but I have some screen grabs of the different elements.
making it was easy as pie, illustrator shape for the heart, simple extrude, then I re-worked the faces in the center of the shape, ribbons are curves lofted then rebuilt, chocs are box modelled then smoothed,
Map was a plane with a non linear wave applied, floor is another plane with a little displacement map, tray for chocs has a displacement map
Choc box, has a textures running into a layered texture,
photos are planes with some bends, scene is being lighted from a HDRI image.
Then I plated with it in Photoshop, a few curves and level adjustments.
all in all it is pretty simple, I didn't have time for anything to taxing, had to do this during work hours .
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