This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I recently entered Blizzard's Valentine contest and to my surprise it was chosen as one of the winners and since it has been a long time since I posted anything on SM.
unfortunatly didn't bother with this project, but I have some screen grabs of the different elements.
making it was easy as pie, illustrator shape for the heart, simple extrude, then I re-worked the faces in the center of the shape, ribbons are curves lofted then rebuilt, chocs are box modelled then smoothed,
Map was a plane with a non linear wave applied, floor is another plane with a little displacement map, tray for chocs has a displacement map
Choc box, has a textures running into a layered texture,
photos are planes with some bends, scene is being lighted from a HDRI image.
Then I plated with it in Photoshop, a few curves and level adjustments.
all in all it is pretty simple, I didn't have time for anything to taxing, had to do this during work hours .
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