If you're using pre-rendered bitmaps, then it does not matter how you set up your character. Bottom line is what the character looks like. If it looks good as a single mesh, make it a single mesh. If it looks good as a segmented model, make it a segmented model.Originally posted by RageMatrix
Well, the character itself is only going to be a series of pre-rendered bitmaps.....not the actual model itself as I'm not doing 3D at the moment. Sorry, should have made that clear
With this being the case, should I go with the grouping method or is a single mesh still the way to go? Also, what pitfalls in regards to texturing should I be aware of if using a single mesh?
Rage_Matrix
It's not necessarily better to use a single mesh for game characters. It really depends on the game engine and the type of character you're working with. For instance, say you have a character with a lot of armor pieces (like a knight) -- it's easier and makes more sense to leave it as a segmented model. On the flip side, a character wearing skin-tight clothing would work best as a single mesh model. Neither one will necessarily run faster than the other. It all depends on poly count of the models. Higher poly counts tend to slow things down some more.Originally posted by Saiyan
For games it's better to use one mesh......simply put most people don't have computers that can handle the graphics of a complicated model......so they keep it simple to keep framerates up.
I am sure when computer hardware becomes amazing and for a decent price....you will see Final Fantasy type games.....or better.....