Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
chances are likely that it's just a display problem - trimmed text usually looks crappy like that... try a render, see how it looks. it should look fine.
You can call up the attribute editor and increase the display tessellation, as well, though this will slow things down if you increase it too much. The render is what matters.
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