Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 09-03-2008 , 11:13 AM
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Join Date: Dec 2007
Posts: 4

After walk cycle, what then?

Hi,
I've done a walk cycle with my character, but now i want him to walk a distance, not just walk on the same spot. How do i do that realistic?

# 2 09-03-2008 , 11:55 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
try keying some translation on the char grp

# 3 09-03-2008 , 03:23 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
problem with that is now you have to worry about the character look like it's sliding on the floor.


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# 4 10-03-2008 , 01:30 AM
mr pix.'s Avatar
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Join Date: Jul 2006
Location: london
Posts: 519
set some keys for the global control.

1) create a locator

2) go into your side view

3) set a key frame and position the locator on the end of the planted foot.

4) Then using the locator as a guide, go to frame 2, and slightly move the global control forward until the foot lines up with the locator.

5) go to frame 3 and do the same, do the same for 4,5,6 etc. until you come to the end of your walk cycle.

6) Then go into your graph editor and go to Curves > Post Infinity > cycle with offset (i think)

7) press play and...voila!

However, doing it this way (hence the word infinity) keeps the character walking forever. There is a way you can stop it when you choose, but i dont know how


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