This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi, I'm trying to set up a scene for a dynamics simulation in which a glass jar breaks. I have one mesh that is the whole jar, and a bunch of other individual objects that make the shards of the glass after it breaks.
I need to animate the whole jar disappearing at a certain frame and on that same frame I need the shards to appear in its place so it can break. Everything is already in the right place, I just need to know how to animate the first one disappearing after (say) the first ten frames and the second one (which is a group of objects, the shards) to appear after that. Make sense? How would you do it?
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