Your front ref isnt really matching to what would be the true front.
I would get someone to get a shed load of photographs of me at all angles, then set you modeling cam to that focal legnth (to give a "proper" perspective.
Try and get a close as possible likeness to yourself now in maya as a base mesh (not the full likeness just structure, bone muscle tendons etc in the base mesh, keeping a tight eys on edge loops), then go into Z. If you have Z3.1 then try sculpting with gravity using the std brus, pich and inflate, that should be enough to get you through, add the alphas later on to add the pores etc.
If you get the loops in there now on the base so they match now when you move em about it should still keep the likeness but change the look.
Youve got a good start there, so keep it up, also addding ears will help a load.
"No pressure, no diamonds" Thomas Carlyle
Last edited by gster123; 14-03-2008 at 04:36 AM.