Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 15-03-2008 , 12:21 AM
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Join Date: Mar 2007
Posts: 1,055

Rotate and object, zero (freeze) its transformation, but keep rotation axis-possible?

Hi,

I''ve rotated an object (nurbs circle) on my rig to be used as a wrist control.

In the position it's rotated in, it matches the angle of the wrist.

Is it possible now to zero out all the channels and keep the rotation axis pointing as they are - freeze without resetting the axis to the x, y and z plane?

ta

gubar

# 2 15-03-2008 , 12:52 AM
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As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Go to Modify>> Freeze Transformations>> and press the little options box. In there you can select what transformations you want, and don't want to freeze.

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# 3 15-03-2008 , 12:58 AM
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Join Date: Mar 2007
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Hi mayaniac,

thanks but that won't work... I do want to zero out the channels, but keep the rotation axis where it is. I don't even know if it's possible - if it was though, it would make my life easier (I could have the rotation axis where I want, but have the channels at zero to make resetting the position easier, without having to note them down).

cheers,

gubar

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