Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 18-12-2007 , 03:33 PM
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cool, - let's see a wireframe... user added image

# 17 18-12-2007 , 04:33 PM
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yup no probs.
few here.
Some are heavy.

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# 18 18-12-2007 , 04:34 PM
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here's another


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# 19 18-12-2007 , 04:37 PM
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oops here it is a close up of detail smoothed version.

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# 20 18-12-2007 , 04:38 PM
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and front of blade, took a while to get the blades to sit right and get them at the right angle

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# 21 18-12-2007 , 04:38 PM
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looking good
are you going to texture it?

# 22 18-12-2007 , 04:41 PM
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hi yeah gonna start in a few moments its only rubber and steel minus a logo its pretty much just materials. getting them setup right to go with the light setup i will use.


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# 23 18-12-2007 , 09:23 PM
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here's a test of the Pink rubber for the grip, its a bit too glowy,

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# 24 19-12-2007 , 08:27 AM
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Nice great, keep up!

:p

# 25 19-12-2007 , 12:33 PM
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ty user added image
here is another render, just rough reallytrying to get the metal to look right at the moment,

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# 26 19-12-2007 , 12:34 PM
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razor section isnt finished yet btw user added image also got some logo's to add too.


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# 27 21-12-2007 , 08:34 PM
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magicsy! Haven't seen any stuff from you in a long while, good to see something new from ya! user added image

# 28 15-03-2008 , 05:04 PM
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Very nice model user added image I'm not a fan of pink, but to each his own right ? ^^

What i noticed(maybe I'm wrong ^^) is that the razor blades are going te wrong way. Normally the blades have to point with the sharp edge down.

Could be its just the perspective, but thats what I saw ^^

Kudos
Mike

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