Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 12-03-2008 , 07:56 PM
mr pix.'s Avatar
Subscriber
Join Date: Jul 2006
Location: london
Posts: 519
hey guys. here is an update. Ive toned down the walk at the beginning (upper body).

Ive tweak the popping of the arm at the beginning (although this still needs alot of tlc).

Ive also taken on board what you said t1ck135 about the point where the box drops. Ive tweak that too, but after uploading i noticed (although the direction im going is better, the 'box drop' and the way he grabs are way out of synch, so while my vid was uploading i tweaked some more.
Il do a playblast of the hands and repost again in a bit.

After ive finished endless tweaking, im gonna give him a bit of life, by adding some breathing. I think it needs more anticipation too, what do you guys think?

Please, any more suggestions feel free. It gets a bit better every time i post and its all thanx to you guys!

https://www.youtube.com/watch?v=s2US5k4Qa34


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
# 17 17-03-2008 , 11:16 PM
mr pix.'s Avatar
Subscriber
Join Date: Jul 2006
Location: london
Posts: 519

feedback please



those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
# 18 18-03-2008 , 01:45 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
looking good to me user added image
nice little twist with how he picks it up at the end

Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 19 18-03-2008 , 03:07 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
The box should tip way earlier when he pics it up.

# 20 18-03-2008 , 03:19 AM
mr pix.'s Avatar
Subscriber
Join Date: Jul 2006
Location: london
Posts: 519
blazer, thanx. Yeah i see that now. Il work on that thanx man. Anything else?


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
# 21 18-03-2008 , 11:02 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
hmm its not bad dude, ill download it and doodle over the frames some time to help you more. I think some of the poses could do with some work and there are force issues in a couple of places but its a big jump from what ive seen in the past, well done!

# 22 19-03-2008 , 01:22 AM
mr pix.'s Avatar
Subscriber
Join Date: Jul 2006
Location: london
Posts: 519
hey thanx laurie. thats a nice comment.cheers

I agree. it all needs tweaking somewhere or other. Ive loads to do 'til im finished.

Arc issues, clipping issues, force issues, balance, weight and of course poses.

Then ive gotta work on the fone. Notice it dissapears for a reason.


Any help is appreciated.


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads