This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Here are a few of my models. Some for school, some for fun. The underwater scene is the early stage of my current school project (crits please), the hand is a prop for my last school project - "Frankensteins Lab", the other two are for fun - the demon was my first attempt at a face, and the last is a rig I'm working on very slowly, having lots of problems with the feet and armor.
If anyone wants wirs or other veiws I'll upload them.
i quite like it (its impossible to have them all in one post, BTW)
only one thing, maybe you should post the franks hand as a wire-frame too, because i cant see it well. I love the demon though, very unique!
thanks,
-Andy
I like them... but there is a way to post them all in one post if you have an imageshack account or a website where you can host your images, then just link to them. But this works fine.
Keep up the good work.
yeah - some nice work here - i particularly like franks hand - i think it could do with some better lighting though, as it's looking a bit dark at the moment.
Here's an update of the ocean scene. I ran into a small problem. I'm rendereing with maya software, and I have environmental fog and spotlights with fog on them. At a certain point where the spotlights cross in front of the paint effects (seaweed), it make the paint effects disappear. I think is a fog or a light problem, but I have no idea why it is happening (only started after I added the second spotlight fog). Any help would be apreciated. Any crits on the changes are welcome as well. Thanks.
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