Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-03-2008 , 12:18 PM
tekrom's Avatar
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Join Date: Mar 2008
Posts: 13

plane


# 2 01-04-2008 , 10:44 PM
AikoWorld's Avatar
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Join Date: Dec 2005
Location: London
Posts: 429
My first capture was that the other plane under the wheels was confusing, i would place that plane somewhere els.

The sky looks like a sphere to much, the clouds kinda look cool, but it`s not there yet, to much warm collors, i would ad some cold ones above the red ones.

Now that i look closely you do have blue collors, but i just don`t notice it from my first impression.

Is that red an explosion? i would remove that red and change it to a more natural looking collor.

The plane looks super cool,

I would reduce the specularity. add a slight durt bump map to create fluctuation's in the metal.


To bad you had non reply`s, hope your still lurking around, and want to improve in your already cool creative scene.

Good luck, and keep posting.

# 3 01-04-2008 , 11:45 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
oh yea we've been commenting, i just don't remember what forum this was also posted in... maybe the newbie section? not sure... but yea this post and this image is somewhere else as well. *shrug*


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