Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-04-2008 , 09:15 PM
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quick mudbox question

i'm starting to learn mudbox, what i wanted to know is do you have to lay out the uv's for your base mesh in maya, before sculpting, or can you skip that and go right into budbox

# 2 03-04-2008 , 09:20 PM
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you dont need to, but i would recommend it. if you want normal maps and such, it needs to be UV mapped.

-Andy


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# 3 03-04-2008 , 09:27 PM
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you dont need to, but i would recommend it. if you want normal maps and such, it needs to be UV mapped.

-Jeff


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# 4 03-04-2008 , 10:26 PM
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haha, wowuser added image


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# 5 04-04-2008 , 07:18 AM
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Thanks guys :attn: , thats all i needed to know

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