Pivot Location stuck at 0,0
Hey guys, I started a new scene and have been having issues with center pivots. Regardless of where my object was created the pivot always goes back to 0,0. That's not the problem as I can re-center the pivot from the menus no problem. But when I want to edit verts on say a tube so a round of them if I create an edgeloop or even select a loop of verts the center point goes off to 0,0 and scaling is very skewed. Any idea how to get my pivot back to the center of selected verts and maybe even have the pivot go back to object center after it is created?