Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 10-01-2003 , 07:37 PM
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Join Date: Jan 2003
Location: mclean
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sub d question

when you are in subd mode, is there any way to make it look like polygon proxy so you see the edges while editing vertices?

its so confusing just seeing 50 points floating around a model

# 2 10-01-2003 , 10:35 PM
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Join Date: Dec 2002
Location: Denmark
Posts: 329
Right-click on sub-d object and choose polygon.

That would do it.

Kühl


Kühl
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