Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey I'm currently on a games development course and my current project is to create a room interior animation. i've created the animation with cameras lighting etc and it's ready to render out. so i set the render size to 640 x 480, and got it all ready. but for some reason all my frames are coming out at 640 x 240. i keep trying to get them out at 640 x 480 but it's always in some kind of widescreen. when i made the height larger it rendered out at something like 900 x 300.
please could someone helep me, i could really do with having the scene rendered before monday.
Render Globals? is that the same as the render settings?
my settings are set at 72 ppi
sorry if that's not global. if it isn't could you please, tell me how to find it.
thank you sooooo much!
thanks, my settings are set at that
i've given up and just opened another file and imported the animation .mb into it and it's working fine, minus the lights, which are easily replaceable. is there any other downside to doing this?
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